

Mission objectives vary, and while most missions are procedurally generated there are also a number of pregenerated missions that serve to narrate the storyline (see Plot Synopsis below).

multiply all tabletop damage values by 5 to get rough equivalence with BattleTech's). Game rules and unit stats were altered significantly compared to standard " classic BattleTech" tabletop play, though some basic statistics and mechanics can be 'translated' or 'converted' between the underlying systems without too much difficulty ( e.g.

The game features turn-based 'Mech combat scenarios at its core, where the player gets to control up to four 'Mechs. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics. This sourcebook canonized the key worlds, characters and events from the game (but not the game as such). While the game as such was not declared canonical, CGL have since published a sourcebook– House Arano (The Aurigan Coalition)–that was written by HBS's Andrew McIntosh and Kiva Maginn. Bills explicitly stated that it was intended for the game's storyline to be fully canonical. However, there was some cooperation between Catalyst Game Labs and HBS regarding this game.
#BATTLETECH MECHS LICENSE#
Jordan Weisman of FASA fame, often called the "creator of BattleTech", was involved in the making of this game but it was technically produced under the offshoot license for BattleTech computer games that has been a separate intellectual property from the original tabletop BattleTech game, sourcebook and novel line ever since FASA's Virtual World Entertainment Group (and the computer game rights with it) was sold to Microsoft in 1999. It does not store any personal data.Computer games are excluded from the current definition of Canon for the BattleTech universe. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
#BATTLETECH MECHS FULL#
Whether selecting individually tracks for a given year or running a large campaign across multiple worlds and years, a Campaign sourcebooks provides a full toolbox for any player group to throw down a wide selection of exciting games on the table. Designed to comprehensively cover an Era, players can use a Campaign sourcebook to run games across a wide swatch of time. The Campaign is a brand new style of book, expanding upon the Track system presented in the Starterbooks.
#BATTLETECH MECHS PDF#
Pre-filled PDF record sheet books can be purchased from the BattleShop.
#BATTLETECH MECHS PLUS#
Record Sheet books come in two flavors: a printed format that includes many of the more common units plus additional rules and scenarios, and a PDF format that contains an unabridged listing of all units without the additional information. While players can use the blank record sheets found in the Introductory Box Set or TechManual to fill out any number of units, pre-filled record sheets (such as those found in the BattleTech Introductory Box Set) allow players to jump directly into the action.
